![]() There were hairs and feathers that shot right out like a lion's mane. One of the unique things we noticed about her in the first illustration given to us was that she had feathers growing right out from the edge of her face, her eyes and right around her beak. “700 feathers and over 8.4 million hairs. “Zeta had tons of feathers,” Duguid laughs. She basically had twice the number of controls as Red, our next most complex character.” Also, it’s because she had this huge mane of feathers that grew out from her face. Part of that was because she had a long, thin body that was very dynamic. ![]() In the end, we had around 1,200 controls that animators could use to manipulate her. But when you get into the specifics of the character, that’s where things differ a lot. “In general, the techniques for how we rig a character for animation are basically all the same. “Zeta by far was the most complex character on the movie,” Duguid declares. The film’s main new character, the villain, Zeta, proved particularly challenging. The assets from the first movie, the characters and the environments, we wanted to look the same.” And obviously, this being a sequel, we had very clear targets as far as the look and feel of the movie. “Taking that artwork, we started from scratch with modeling and texturing, working through iterations with the client. “We started to get initial artwork right away for the new characters, which were Silver, Zeta and Harvey, along with a host of Zeta’s eagle guards,” Duguid notes. The production team’s early work also involved development of the film’s new characters and environments. So, early on, and into the first part of the production, our effort was focused on restoring the old assets, including environments and characters, and getting our new characters and environments in line.” ![]() It was actually quite a challenge to restore all the old assets and get them to look the same in the new color space. Also, at our facility, we've been switching each show over to the ACES color space. “We have a different grooming system… how we groom characters with hair and feathers. “Some of our tools are different now,” he divulges. You'd think that would be a relatively easy and straight forward task, but it's actually quite challenging considering those three and a half years, from the beginning of the first movie to the beginning of the second movie, saw quite a bit of technology change at the studio.” “Our initial tasks primarily involved restoring many of the assets from the first movie. “I was basically the first one on the production,” he shares. However, everything needed updating and tweaking to facilitate integration with Imageworks’ current production pipeline system and technology. ![]() As a sequel, Angry Birds 2, as you might suspect, made use of many assets from the first film. Our job was to take production designer Pete Oswald’s artwork and concepts, along with the director and producer’s, and execute on those to make them a reality.”ĭuguid started on the film very early in pre-production. I was responsible for everything else, as far as whether it's cropping feathers, or effects, or the look of the final composite. “He took care of all of the animation and movement of the characters. Working in tandem with animation supervisor Pete Nash, Duguid was responsible for a considerable amount of what ended up on screen. Produced by Sony Pictures Imageworks, Angry Birds 2, as it’s called, brings us back once again to the amusing and sometimes idyllic confines of Bird Island and neighboring Piggy Island, complete with feuding angry birds and green piggies, who suddenly find themselves needing to work together against a new foe, a villainess named Zeta, bent on conquering their tropical home.įor Stirling Duguid, a CG supervisor on the first film, Angry Birds 2 meant stepping up to tackle the VFX supervisor role for the first time. Since Rovio’s first Angry Birds game launched back in 2009, various versions of the hugely popular property have been downloaded more than 4 billion times, spawning a franchise that includes, along with numerous comics, books, theme park attractions and four animated series spinoffs, their latest CG animated feature film, The Angry Birds Movie 2, the sequel to their 2016 hit, The Angry Birds. ![]()
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